package com.df.my_net_game.game_rpc.client.annotation;

import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;

@Target(ElementType.METHOD)
@Retention(RetentionPolicy.RUNTIME)
public @interface GRpcReq {
    int id();
    boolean broadcast() default false;
    int timeout() default 0;//为0则使用全局的超时时间
}
